Design+Principles

=__Design Principles__= Nevin M

__Dynamic S-Arrangment__
The dynamic s-arrangment draws your eye through whole photograph



This picture makes you wonder what is past the end of the river and around the corner. The reflection of the trees on the river gives it a narrowing feel. The wooden structure on the left blends nicely with the natural feel of the photo. The different texture of the rock, trees, and water give the photo a serene complexity. I took this picture in New Brunswick near the Bay of Fundy

__Direction__
The lines draw the viewer through the photo



This picture is a close up of a Gibson Les Paul. The strings of the guitar draw your eye from the bottom of the photograph to the top. The photo was taken with artificial lighting which doesn't play a large part in the photograph. The focus is on the neck or rhythm pickup. This was my first electric guitar.

__Balance__
This would be an example of geometrical balance, where both sides of the picture are the same.



The picture is geometrically the same on both sides. I took this picture at night thinking the lights would contrast well with the dark sky. The strings of christmas lights also give definition to the arches and windows. The stone texture of the building gives you the appearance of something ancient and everlasting. The photo is of the parliament buildings downtown.

__**Diagonals**__
the diagonal draws you through the picture and makes you wonder what lies beyond



The picture is riveting by the sharp contrast of light and dark cut by the diagonal line separating the two. Apparently the different minerals in the rocks give them their colours. The natural sunlight cast small shadows in the alcoves and crevasses. The rock gives the photo interesting texture. The two alcoves are shrines for the greek god Pan. People would come and place wooden idols and animal figures.

__Color__
Use the color to draw you to a specific point in the photograph



This picture draws you into the centre with the vibrant blue of the eyes, the coat he's wearing also matches the color of his eyes and frames the face. I took this photo with a very dim flash in a dimly lit room, i'm not quite sure why it came out such an unnaturally pale and faded color, possibly the very harsh flash. The rough material of the coat anchors the soft textures of the face to the photograph. The focus of the photo is the child which takes up the entire frame.

__Element Relationships__
It creates the feel that the elements are interacting



I only realized after I took this picture why it looked so strange, usually the objects in the picture are reversed, a big building and a small crow perched on top of it. The picture immediately draws you to the hooded crow, but only after the initial glance you realize that he is pearched on building. The random angles and long lines in the feathers clashes with the simplicity of the brick work background. The background is indeed only a model, although rather well constructed using real stone and brick. It models the city of Jerusalem at the time of Herod the Great in 1:50 scale.

__Depth__
Draws you into the photo and makes you wonder what's around the corner



This picture has a sense of not really wanting to go around that corner because you wonder what lies beyond. The light is coming from behind the camera and slowly dissipates the lower you go suggesting that it will only get darker farther in. The metal walls and dirt floor give it a highly artificial feel. The bright flash gives it a very harsh quality. The focus of the photo is not in the photo but in what lies around the corner. This photo is of a tunnel from the surface into a bunker at the top of the Golan Heights, and there truly is no light around that corner.